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Yup, just watch as the building burns.. Example citizen right there This Cities: Skylines Let's Play will include numerous episode/parts that will cover gameplay as well as tips and an overall review. ======================================= Subscribe: http://bit.ly/11sjUVP (5-6 Daily Videos) Twitter: http://bit.ly/1uileqh (Chat With Me) Twitch: http://bit.ly/13asGH7 (Live Almost Daily) (ง •̀_•́) งBecome a Mablin Today! (ง •̀_•́)ง (ง ͠° ͟ʖ ͡°)ง The Mabfather demands it! (ง ͠° ͟ʖ ͡°)ง ======================================= Watch Epic Build Off (EBO): http://bit.ly/1BXzBTG Watch The Mablin Podcast: http://bit.ly/YAdmac Watch Mabi Vs Terraria: http://bit.ly/1rY0Fmt Watch Mabi Vs 7 Days To Die: http://bit.ly/WNYxii Watch Mabi Vs The Binding of Isaac: http://bit.ly/1oxfOEa Watch Mabi Vs Pixel Piracy: http://bit.ly/1nO32kG Watch Mabi Vs Invisible Inc: http://bit.ly/1tNfU1l Watch Mabi Vs Don't Starve: http://bit.ly/1xOrQCP Got an idea for a Video/Let's Play Mabi should undergo? Let your opinion be known in the comment section below! Mabi will always respond back to you! ======================================= Cities: Skylines is a city-building game by the Finnish game developer Colossal Order and published by Paradox Interactive.[2][3][4] Video game journalists perceived it as a competitor to 2013 city-building game SimCity.[3][4][5][6] On 10 March 2015, Skylines was released on digital distribution service Steam for Windows, OS X, and Linux.[2][7] Cities: Skylines is a single player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. Players work to maintain the city's budget, population, health, happiness, employment, pollution (air, water, and noise), traffic flow, and other factors. Players start with a plot of land - equivalent to a 2 km x 2 km area[8] - along with an interchange exit from a nearby freeway, as well as a starting amount of in-game money. The player proceeds to add roads and residential, industrial, and commercial zones and basic services like power, water, and sewage as to encourage residents to move in and supply them with jobs. As the city grows beyond certain population tiers, the player will unlock new city improvements including schools, fire stations, police stations, health care facilities and waste management systems, tax and governing edicts, and other features to manage the city. One such feature enables the player to designate parts of their city as districts. Each district can be configured by the player to restrict the types of developments or enforce specific regulations within the district's bounds, such as only allowing for agricultural industrial sectors, offering free public transportation to residents in the district to reduce traffic, or increased tax levels for high commercialized areas.[5] Buildings in the city have various development levels that are met by improving the local area, with higher levels providing more benefits to the city. For example, a commercial store will increase in level if nearby residents are more educated, which in turn will be able to allow more employees to be hired and increase tax revenue for the city. When the player has accumulated enough residents and money, they can purchase neighboring plots of land, allowing them to build up 8 additional parcels out of 25 within a 10 km x 10 km area.[8] The parcel limitation is to allow the game to run across the widest range of personal computers, but players can use Steam Workshop modifications to open not only all of the game's standard 25 tile building area, but the entire map (81 tiles, 324 square kilometers). [9] [10] The game is rendered using tilt shift effects to give an impression of scope for the simulation. The game also features a robust transportation system based on Colossal Order's previous Cities in Motion, allowing the player to plan out effective public transportation for the city to reduce traffic.[8] Roads can be built straight or free-form and the grid used for zoning adapts to road shape; cities need not follow a grid plan. Roads of varying widths (up to major freeways) accommodate different traffic volumes, and variant road types (for example roads lined with trees) offer reduced noise pollution or increased property values in the surrounding area at an increased cost to the player. Modding, via the addition of user-generated content such as buildings or vehicles, is supported in Skylines through the Steam Workshop.