Starbound Tips: Farming Tips
Tips, Tricks
What's up guys! Today I have 2 useful tips to help make you a better farmer. Hope you enjoy!
Comments
-
Hey man, what's that red set u're using?
-
Gracias, muy buena guia.
-
As of 1.01 these no longer grow in 3 minutes, appears to be > 15 mins now.
-
Never mind, I think I got it, just need to run the not gate output back into the timers as well as the doors.
-
How do you make the doors reset? I tried to make this and it just counted down and then opened all the doors permenantly after the count down ended the first time.
-
How did you get your minerdoors to go sideways ?
-
I used the Robot mod for the gardening, but thanks. :P
-
I'll admit I used this idea in my farm for the timing system but there are a few things that make it a little better. As someone said before, Glitch trapdoors are a better option because you can use 10 spots as opposed to 5 that makes planting a 2-fers a bit easier. Also You don't have to wire all the doors to the not gate. the doors can be chained together and still receive the same signal strength. One more thing. If anyone should decide to build this under the ocean.. which is the smart choice.. you only have to remove the back wall to let water through. I'll upload a video soon going over my farm design.. But It was this video that inspired me to make my garden. Props.
-
which trap doors are these? I used glitch hidden trap doors but they just stay open... :|
-
What timers are those? I can't seem to find them in the game. I built myself something similar and was racking my brain trying to get all my timers to link together properly with logic gates just to get them to last longer than 10 seconds (timer>Not gate>timer).
The ones I get are either all on at the same time, or all off. -
How did you get the trader so close to the farm? And thanks for the videos!
-
yea this is definitely helpful. it would be nice if you marked "this no longer works" on the other video and give a link to this one. also glitch trap doors can be placed next to each other because they don't need support on the side like all the other vertical doors, they would allow for 10 block farmlands instead of 5, which is much better for crops that takes up 2 blocks, and theoretically, if you can control water perfectly to not destroy crops (your clock would probably do, i used a two-stage door system lol), any length. I didn't know there's underwater crops lol...
-
think i have found out how to be able to use this stuff on other than ocean planets. just use the water gun and turret trick
-
Very helpful, thanks!
-
That's really cool! Now I don't need to figure the automation out for myself. And I am definetly going to create a reefpod farm :)
-
I know it probably wouldn't happen but I was wondering. If you use so much water would it run our eventually or would rain replinish it?
-
first
4m 16sLength in seconds