Rimworld Alpha 15 | Quick Tips for Farming, Food and Drug Crops, and Hydroponics | Guide Tutorial
Tips, Tricks
Today we're just checking out some quick tips involving farming, food and drug crops, and hydroponics. Each food crop has it's own pros and cons, with some of the crops being able to be grown better in certain conditions than others. We focus on the four main food crops including corn, potatoes, strawberries, and rice, and we also look at the two new drug crops psychoids and smokeweed. We look at the different soil compositions and how they effect grow time, how cooking even a simple meal turns the nutrition of any farmed food up by over 50%, and a hydroponic layout to squeeze 24 hydroponic basins under one single sun lamp. Subscribe if you like! + http://bit.ly/1PG8z9G Follow me on Twitter! + https://twitter.com/GrayStillPlays Like me on Facebook! + https://www.facebook.com/graystillplays/ Rimworld on Steam! + http://store.steampowered.com/app/294100/ ---------------------------------- SOME OTHER PLAYLISTS: Rimworld Tips, Tricks, and Tutorials: https://www.youtube.com/watch?v=LefM9zDOoq8&list=PLw8xXEJ0p21dN7hKEL1IvpG6wpq1OWAIo No Man's Sky: https://www.youtube.com/watch?v=x20rOR42xAc&list=PLw8xXEJ0p21dskKCcNEjrl0-FSh2lMCq0 Tyto Ecology: https://www.youtube.com/playlist?list=PLw8xXEJ0p21cuz4PifqIJ8_U82G0VdNz5 Top 5 Lists: https://www.youtube.com/watch?v=yy4nMDFSmUg&list=PLw8xXEJ0p21fiNdNl_GClb4jBhLNY83O8 Downfall: https://www.youtube.com/watch?v=JbHjFd8vdM8&list=PLw8xXEJ0p21coH6OejKaI0aKda1wFOZMf Villagers: https://www.youtube.com/playlist?list=PLw8xXEJ0p21fGPyMFSf9jFfxEjQw6MQ53 Clash Royale: https://www.youtube.com/playlist?list=PLw8xXEJ0p21camTrerLDqh-eddhEi1T0a ---------------------------------- ABOUT: RIMWORLD: RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune. You begin with three survivors of a shipwreck on a distant world. Manage colonists' moods, needs, wounds, and illnesses. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. Tame and train cute pets, productive farm animals, and deadly attack beasts. Watch colonists develop and break relationships with family members, lovers, and spouses. Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. Trade with passing ships and trade caravans. Decorate your colony to make it into a pleasurable space. Dig through snow, weather storms, and fight fires. Capture refugees or prisoners and turn them to your side or sell them into slavery. Discover a new generated world each time you play. Build colonies in the desert, jungle, tundra, and more. Learn to play easily with the help of an intelligent and unobtrusive AI tutor. RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen. Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew. Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well. Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound. The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season. ---------------------------------- Intro Music by Andru: https://soundcloud.com/andruofficial/loverunsout
Comments
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Thx a lot, very informative.
Thanks for the work you had spent.
Greetings from Germany :)
Awfull grammar, i know ^^ -
0:31 swastika
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This Hydriponics has a fucking nazy sign
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Your rimworld tutorial series is cool, but it drives me crazy the way you say berries.
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Thrumbos up to you!
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Really hope that we can raid other colonies instead defend our colony from them. including visit other colonies too.
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digging the swastika shaped hydroponics
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Well, my concern with Hydroponics is the need of power. Get a brown out or a ZZZzzzt and bam, all your plants are dead. I have not found a way to make sure that can´t happen yet, maybe there is some. But for the time beeing I think hydroponics can be used as a little bonus or backup for toxic fallouts and such. But purely relying on them seems very dangerous. Correct me if I`m wrong, happy to learn.
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Not ment to be an insult. But while randomly watching this vid I thought you talked super slow. So I sped the vid up to 1.5 and it still sounds fine. I lol'd
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helpful vid
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Hi Gray does room temperature affect growth in hydroponics ?
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Hey Gray! really nice Guide here! If I may ask a few things as I am new to this game,
-When you harvest any kind of food, do they become eatable? or do you need to make Meals?
-Are Switches really needed? If so, how do you have them work/Put them.
-Is it good to have 24x24 land for each Plants? or is that too much?
-Do you need to put Multiple Cooking stations for about 45-100 Colonist? or just one is enough?
-Also do you need Multiple Stations for each Stations? or 1-2 is enough?
-Would you also give me a Daily Time table for the Colonists? because all of them are going BERSERK one by one and I just can't stand it. They are mostly Joy Deprived ( I give them 2 Hours of Joy before working though and I also have Joy things).
Sorry if that was too Much lol. I have many Question to ask but this will do. :D -
Just started watching your quick rimworld guides. Great stuff! Really appreciate them.
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cheers
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nice video! rimworld always something new to learn!
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Brilliant video & nicely explained. Never been a fan of the hydroponics in previous versions, as I found it difficult to keep it supplied with enough electricity. I'll definitely revisit it now :o) Cheers!
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Hydroponics is really resource intensive, so I only see it as a late game solution. I have to spend my components very carefully and having to make coolers, heaters, generators, batteries and switches as a higher priority doesn't leave enough for a decent hydroponics setup until late game maybe.
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Thanks for another really good instructional RimWorld video, GrayStillPlays :)
I especially like your hydroponics layout.
It never ceases to amaze me how much depth there is to this game. -
Thumbs up for you <3
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thanks for the guide, very informative
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