Heroes of the Storm: Top 5 Tips for Garden of Terror
Tips, Tricks
Watch & learn 5 important tips for winning Garden of Terror in Heroes of the Storm! Subscribe: http://www.youtube.com/user/thesmallkiwibird?sub_confirmation=1 Sign up for Beta: http://us.battle.net/heroes/en/ SmallKiwi Twitter: https://twitter.com/theSmallKiwi
Comments
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very good
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5)focus your team building around assassin or light heroes small plantlife are easy to kill no matter what you're but it's a matter of time and terror have 2 skills preventing enemy from doing damage
4)pick any heroes with sight providing skill or good sight in a night time sight is reduced but is important to plan a kill
3)don't die unnecessary especially if you're damage dealer and/or your team terror is on maximize damage can help your team
2)picking heroes like rexxar or gazlowe can help around
1)light focused army can be ineffective when teamfighting but this map objective involve killing around a sizable map with enough sight and good strategy you don' need to win a direct fight until terror come -
So it is best to attack terrors with team and your terror to gain kill top terror, than disrupt enemy team seed gathering and after gathering seeds, and hopefully getting two terrors to one - attacking together and moving around the map?
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I am missing information about how to stop the terror, but I am too new to the game to contribute. After all a nice video though.
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Hello! i am interesting in how can wrtite you "pay2lose" with blizard heroes of the storm" font! thks!
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I've seen also a tactic where terror goes solo lane (top for example), rest of the team bottom. terror drops a pot, gives a couple of hits just long enough as that timer on the pot is long enought to get to the mid lane and drop another one. after that hopefully rejoin your team in the bottom
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Wouldn't it also be a good idea to switch lanes with the Garden Terror and just Drop the pots to stay away from enemy players while still dealing damage to the enemy buildings?
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i love this game but this blizzard community is full of the biggest cry baby bitches ive ever seen in my life
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Thanks for the amazing video guides. You are clear and to the point when explaining objectives on each map. You really hit the nail on the head with your videos. I hope to see more.
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are u dead?
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Small known fact: In the bottom right hand corner where the seed count is, an open plant next to a teams count means there are enough seeds left in play for that team to get a terror that night time. A closed plant means that team cant possibly collect enough seeds to get a terror that cycle.
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A question regarding the terror, should you always push a lane that has been 'cleared' or should you pick any other lane and push as hard as you can to destroy the buildings in order to rack up some extra XP.
It could be that gap-closer if you are 2+ levels behind no ? -
Good tips but definiely more for newer players. I was hoping to get some help since i've got my lowest winrate on this map, but nothing here was news to me.
Good video though :3 -
The information on how many seeds given in a night cycle is nice in tip 4 but, I feel mentioning how to steal seeds to try and get an early Terror is a newbie trap. An early Terror is really weak (almost a waste of seeds) and this promotes players going for one. Also new players trying for this would likely try to be over aggressive in getting seeds and get ganked.
It would have been nice to give a priority list on dealing with Terror. Something like #1 Don't get hit by queen's curse. #2 Kill the Overgrowth (Turnip). #3 Kill the Terror.
The final "tip" on how to use the Terror felt like an information overload... Overall, I think there was a lot of good info as well as some bad. -
I just ganked the like and subscribe button.
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When your terror dies/expires, unlike the dragon knight, there is no enemy knockback. Position accordingly.
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One important mistake that I've seen ingame a lot.... Terrors going for kills instead of pushing :(
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You didn't really touch upon who it should be that takes the terror.
1) Never the solo heal, or maybe if your team has substantial sustain without the healer
2) Never a too great chunk of your ranged dps. If you have like 2 ranged DD's, then one of them taking the terror is usually going to mean a huge decrease in your focus dmg for teamfights.
3) The terror is effectively a tank with an "aggro bonus". So the tank in your team is going to often be the best option. However, if that leaves you with a particularly vulnerable team, against a team that has to be countered with cc, you might want to keep it safer by having your tank stay in the fight.
4) A melee assassin, split pusher hero (if Zagara is teamfight oriented, then keep her teamfighting, if not, she's good for terror) or 2nd support is probably the best choice if your tank for some reason isn't.
5) Finally, keep in mind that if your comp revolves around certain combos, you'll want to have those combos available during the terror, OR plan ahead so that the combo is ready to go immediately when terror expires.
Bonus tip: Diablo with the 60 soul resurrect is pretty damn solid for this map. You can make a suicidal play, such as diving to steal the enemy seeds, then resurrect right on your terror spawn and keep wrecking. They don't call him "The Lord of Terror" for nothing. -
Great video, said exactly what I expected and thought others should know.
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