Dota2 Hero Guides - Bounty Hunter
Tips, Tricks
Half a year later... Bounty Hunter is one of those heroes that I feel a lot of players misunderstand. There are a couple of important things this guide talk about: double Shadow Walk bonus damage, staying hidden from enemy vision, importance of the fear factor, etc. It's definitely worth watching even if you feel you're competent with BH. Big thanks to all of the contributors to this guide: Dpmlicious, DC.Restocker, Shock4you, EternalEnvy, Silkwood and others FB: http://www.facebook.com/LuminousInverse Twitter: https://twitter.com/LuminousInverse Image used from http://www.dotafire.com/ Royalty Free Music by http://audiomicro.com/royalty-free-music
Comments
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I am a new dota2 player who has played for just 4 days or so. I had a team where 2 good players disconnected and there were just three of us. the enemy team was owning the game with monkey king, enigma and crystal maiden. I kept tracking and farming like this video says. I was almost always in shadowwalk. They had 37 kills and we had around 25. I bought desolator, and eye of skadi at once and the whole game turned over. I, Luna, and Clockwerk killed continuosly and I went on a beyond god-like strreak XD. This Bounty Hunter is very strong late game. If any of you read this far, I am sorry for the blabbering. XD
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Great guide dude,really detailed much better than dotacinema one's :D
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bounty hunter + dagon + low health enemy = orgasm
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Nah ITS Nice
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I don't have that skill build
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Nice video!
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One of the hardest heroes? Lol i mastered him first of all xD, i allways get over 20 kills with ease
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One of the hardest heroes? Lol i mastered him first of all xD, i allways get over 20 kills with ease
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If you want to one shot squishy heroes here's a more legit build for BH: Phase boots, Stygian Desolator, Dagon (max level), Black King Bar, Blood stone, (change phase boots to boots of travel). Try it, in my experience I got 30-0-13 in ranked with that.
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core items suck, retard guide
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+LuminousInverse, what role for BH do u prefer? :)
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Don't listen to this guy. Come to me if you want tips.
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get a dagon, deso, vlads, or probably basher will be gg..
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Looking for different methods to play bounty hunter following a patch and I ran this guide. While old, I stayed to watch the guide and can contribute regarding the changes that have taken place since this guide was created. Most of the information in this guide is still very relevant, especially in regards to staying off the map to create fear, placing aggressive wards safely, and the type of impact in relative gold levels Bounty Hunter is liable to generate (track gold for his team, and wasted gold in wards for the enemy team). I will be detailing more the important changes as of patch 6.85 and the new meta item builds and roles, not rewriting a full guide. Still watch this one. For those unsure of what I mean by 'new meta,' it simply is a term that encompasses the current thought and theory on how a hero is to be played. The game-beyond-the-game so to speak.
Major Hero Changes:
Shuriken Tosses range has been nerfed, from 650 to 400. This is much more problematic than it first appears, but can be circumnavigated. because the shuriken will now bounce to all tracked targets in a 1200 range, regardless of wether or not the initial target was tracked or is a hero. This can massively increase his damage in a teamfight, and if you need to hit a target who is tracked farther away you can target a closer enemy hero or creep and have it bounce.
Track has been massively nerfed, no longer providing vision around the enemy target. Still provides true sight of target, but no longer surroundings. Does provide information on gold the enemy hero is carrying, situationally useful against enemy carries with a set item progression (Anti-Mage's Battlefury, Spectre's Radience, etc) but a mostly cosmetic change. This is a straight nerf.
Playstyle/Item Build/New Meta Changes:
Killing Couriers: Several times in the video you saw Lumi take two hits to kill a courier, which could leave him in a bad position. Now melee heroes actually deal bonus damage to couriers so with his guaranteed crit Bounty should ALWAYS even at low levels kill the courier in one shot. A classic move that is very effective at MMR's below 5-6k is waiting at level one with invis to kill the courier bringing the enemy mid hero his bottle, denying the enemy mid regen for quite some time.
Support Bounty Hunter: Especially with the nerf to Track, Bounty is much more often played in a support role role over the right click carry role exemplified in Lumi's build. It should be noted that both Lumi's right click build and new meta support role are ganking oriented. While a Bounty Hunter that gets an early lead can still steamroll through gold advantage, often in the new meta the most common Bounty Hunter role is one of support. Helping guarantee kills through invis roaming, aggressive ward placing, and the true sight of Track to prevent juking means allied carries get farmed plus the gold bonus. In addition, Bounty himself does not suffer the typical 'full support gold poverty' to nearly the same degree as more traditional supports such as Crystal Maiden or Lich. Track provides him with the gold needed for wards and support items without fully impoverishing his hero. This build often roams from level 1, rather than playing the solo offlane hero. The new item Guardian Greaves, a combination of Arcane Boots and a Mechanism, is core on the support role Bounty, and when used will remove debuffs such as dust for added bonus, and a Solar Crest another common pick up to reduce enemy armor before hitting for a guaranteed crit or providing an ally with bonus armor and miss chance. If a normal Bounty Hunter does not gain a gold advantage after the early game it is unlikely he will be able to out-carry the enemy team, this support role Bounty avoids this issue.
Full Burst Bounty Hunter: If provided some farm priority and levels in the early game (for instance a solo offlane Bounty Hunter or safe lane farm till level 6) Bounty can often use his massive Track bonus gold to finance items that are normally not recommended such as an early Dagon and Ethereal Blade. With Dagon level 1 is often a good pick-up for many heroes, going from Dagon level 1 to level 5 costs 5000 gold (about the same as a second full major item) and is thus often not worth the cost. Track gold ameliorates this issue and facilitates the ganks that allow Bounty to earn more Track gold by providing massive burst damage from Bounty Hunter. The same as with a Nyx Assassin, it is recommended that a Blink Dagger be purchased for immediately escaping the enemy team after bursting down an enemy support or agility carry. After a Dagon 5 and a Blink Dagger are picked up, Ethereal Blade is an ideal pickup since it allows for greater burst potential and is an Agility item, Bounty Hunter's primary stat. Allows for a transition to a right click carry Bounty later in the game.
I hope this helped anyone finding this great guide that happens to be from a few patches back learn to play this interesting if challenging hero.
+LuminousInverse if you liked my addition, feel free to use it yourself elsewhere or bump it on this page. I would appreciate it if you let me know though, if only for narcissistic reasons. I refrained from suggesting or linking videos of people playing these styles in case you would prefer I did not include them. -
is there a hack of bounty hunter? i played with a russian he use to do 1400+ dmg with1 hit direct attack.dropping towers with 3 hits
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guardian greaves, (situational: blink), and dagon, eblade are the way to go for teamfight contribution :3
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give that man an octarine core!!
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counter riki at its finest
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What you are building is a support bounty hunter, while he can be an amazing carry. I always build phase boots, sange and yasha, desolator, skull basher, orchid(if needed),
and I always own with bounty hunter. Most intelligence heroes go down nearly in just 1 hit.
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